> For the complete documentation index, see [llms.txt](https://runebound.gitbook.io/runebound-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://runebound.gitbook.io/runebound-whitepaper/game-overview/game-mechanics.md).

# Game Mechanics

1\. **Procedural Generation & Permadeath**

* Each game session presents a new, procedurally generated mechanics, ensuring unique experiences.
* Permadeath emphasizes strategy and skill, with players needing to start anew upon defeat, but retaining certain progressions or assets.
* The game dynamically adjusts difficulty based on the player's progress and success in previous runs. This system ensures a consistently challenging experience that scales with the player's skill and character development.

<figure><img src="https://1462535924-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F09htjDLH6QRf2TwqNJJA%2Fuploads%2FzOImFnia9CY5LMj3bedb%2Fmasterpreview.png?alt=media&amp;token=4be08887-c553-449e-9d02-b5f61fc7b057" alt=""><figcaption><p>Biomes</p></figcaption></figure>

2\. **Character Progression & Customization**

* Players select their runes that holds the skills that they can utilize in a run, while also improving and enhancing it through multiple powerups during a dungeon run.&#x20;
* Persistent progression systems allow for long-term character development despite the game's permadeath feature.
* Through gameplay, players discover and refine powerful ability combinations, promoting experimentation with different play styles and strategies to overcome challenges.

<figure><img src="https://1462535924-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F09htjDLH6QRf2TwqNJJA%2Fuploads%2FDes3yMaWZJarAz6FuPpf%2Fskills.gif?alt=media&amp;token=2e563ede-3208-4bd4-a37c-b830a8a38fdb" alt=""><figcaption></figcaption></figure>

4\. **Combat and Encounters**

* **Real-Time Combat:** Combat in Runebound is real-time, requiring quick reflexes and strategic planning. Players must balance offense, defense, and ability use to survive against challenging foes.
* **Boss Battles:** Each run features unique boss battles that test players' mastery of their characters and strategies. Defeating bosses rewards high-value loot and critical progress toward game completion.

<figure><img src="https://1462535924-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F09htjDLH6QRf2TwqNJJA%2Fuploads%2FFla28qX4VScY78rIElq3%2FThirdSkillSet.gif?alt=media&amp;token=407ca935-9c78-421f-9ca0-7dcea8582daf" alt=""><figcaption></figcaption></figure>

<figure><img src="https://1462535924-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F09htjDLH6QRf2TwqNJJA%2Fuploads%2FjdCwkQlSW1Z4Ng5OgNK3%2Fwarden.gif?alt=media&amp;token=d14d23c9-b531-4342-851e-51c44518a335" alt=""><figcaption><p>Elemental Warden Boss</p></figcaption></figure>

3\. **Economic System & Trading**

* In-game marketplace for trading ERC-404 assets, using Ethereum and $RUNE for transactions.
* Dynamic economy influenced by player actions and scarcity of runes and items.

4\. **Leaderboards and Events**

* Regularly scheduled events and challenges encourage competition within the community. Leaderboards showcase top players, offering fame and rewards to those who climb the ranks.
